Frenchie was created during JHill's Character Art for Games class. Her concept is heavily inspired by hand-made dolls by Alisa Filippova.
The 3D Character was sculpted in ZBrush, and I used Marvelous Designer for cloth simulation. Hair cards were created by following Hazel Brown's tutorials on YouTube. Textures were hand drawn in Adobe Substance Painter. I used Adobe photoshop to create custom alphas. 
The images & videos were rendered in Unreal Engine 5.

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