This project is dedicated to creating a realistic digital copy of a MIU MIU handbag and a organic environment. I have utilized my 3D modeling/sculpting, pattern-making and procedural geometry generation skills. 
1. Project Planning. 
I have started this project from gathering materials for my reference board using official images from MIU MIU website and Pinterest. 
I have picked a fairly simple composition that nicely portrays the product and planned how I will create the scene. 
1) Handbag - Clo, Blender for modeling and Textures in Substance Painter
2) Plant A, B, C - Houdini SideFx, procedural plants. 
2. Bag Creation 
- The base was made in Clo.
- Retopology and UV - Blender
- Textures - Substance Painter
3. Procedural modeling and animation
I have created 4 procedural networks based on knowledge I have received while taking Houdini in Bloom course, slightly modifying geometry for better optimization:
- Main set-up. Scattering plants across a replaceable surface. 
- Plant A 
- Plant B
- Plant C
- Plant D

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