This project is dedicated to creating a realistic digital copy of a MIU MIU handbag and a organic environment. I have utilized my 3D modeling/sculpting, pattern-making and procedural geometry generation skills.
1. Project Planning.
I have started this project from gathering materials for my reference board using official images from MIU MIU website and Pinterest.
I have picked a fairly simple composition that nicely portrays the product and planned how I will create the scene.
1) Handbag - Clo, Blender for modeling and Textures in Substance Painter
2) Plant A, B, C - Houdini SideFx, procedural plants.
2. Bag Creation
- The base was made in Clo.
- Retopology and UV - Blender
- Textures - Substance Painter
3. Procedural modeling and animation
I have created 4 procedural networks based on knowledge I have received while taking Houdini in Bloom course, slightly modifying geometry for better optimization:
- Main set-up. Scattering plants across a replaceable surface.
- Plant A
- Plant B
- Plant C
- Plant D