Demo Reel 2024
Blender, Adobe Substance Painter, Adobe Photoshop, ZBrush
Responsible for all aspects: 3D modeling, rigging, animating, 3D sculpting, texturing, retopology, uv-unwrapping.
1. Francesca - Real-Time Character rendered in Unreal Engine 5
ZBrush, Blender, Marvelous Designer, Maya, Substance Painter, Adobe Photoshop, Adobe After Effects.
Responsible for all aspects: sculpting, modeling, pattern-making, uv-unwrapping, retopology, texturing, lighting, editing.
2. MIU MIU Aventure - Practice
Blender, Clo, Adobe Substance Painter, Houdini SideFx
Responsible for all aspects: modeling, pattern-making, texturing, procedural geometry generation and animation.
Responsible for all aspects: modeling, pattern-making, texturing, procedural geometry generation and animation.
3.Soft Punk - 3D Character
Blender, Marvelous Designer, Adobe Substance Painter, Adobe Photoshop, ZBrush
Responsible for all aspects: character design, digital sculpting, retopology, texturing, uv-unwrapping.
4. Temurson - Stylized model from scan
Blender, Reality Capture, Adobe Photoshop, Adobe Substance Painter, ZBrush, Marvelous Designer, Clo3D.
Responsible for all aspects: digital sculpting, 3D scanning, modeling, texturing, rigging, retopology, character design, environment design, geometry clean-up, animating,uv-unwrapping. The character is inspired by my partner and my love for tulips.
5. The Voice of Steppe - Dombyra, Kazakh traditional musical instrument
Blender, Adobe Substance Painter, Adobe Photoshop, ZBrush.
Responsible for all aspects: digital sculpting, modeling, retopology, texturing, prop design, environment modeling,uv-unwrapping. Later the asset of dombra was utilized in advertisement for Lenovo.
About:
Hello, I'm Zarina, an artist with a passion for 3D, technology, and culture.
My expertise lies in 3D modeling, texturing, motion design, look development, compositing, rendering, character design, and the development of procedural workflows, offering a versatile approach to every project. I find inspiration in daily life, human connections and nature.
My expertise lies in 3D modeling, texturing, motion design, look development, compositing, rendering, character design, and the development of procedural workflows, offering a versatile approach to every project. I find inspiration in daily life, human connections and nature.
Outside of my professional life, I enjoy playing D&D. In my most recent campaign, I roleplay as a druid of the Circle of Stars, a nomadic fortune-teller named Grandmother Verona.
I also enjoy cooking and baking. My favorite dessert to make is coconut flan, which I do really well.